
Overall the error correction can give away too much, the offending row will highlight red if there’s the wrong block removed. If you like to be rewarded for doing well it might annoy you, which is understandable too. In Voxelgram there is a more easy-going vibe, with no pressure as you take on each puzzle at your own pace. This has eased up over time in the main Picross series (and there was always free mode), but there were still indicators to whether you did well.

Unlike the Picross games, you’re not penalised for clearing the wrong block, and there’s no real-time limit hanging over your head. Like a 2D nonogram the interpretation can take a bit of imagination, but using the 3D space opens up so many different possibilities after years of similar-feeling Picross puzzles. If you haven’t seen Picross 3D and you’re not sure how it works, imagine a cube/rectangle where each side is part of a nonogram, chiselling away the blocks that help make a sculpture.

Once you get the hang of it then you can adjust the layer/slice you want to remove blocks from with the shoulder triggers. The real trick is getting used to where on the X and Y axis you need to have your puzzle turned to for it to recognise which axis the cursor was moving along. Picross 3D wasn’t perfect, but it made it easy to navigate the block you’re given to chisel down. It didn’t make the game unenjoyable, it was just something weird that ends up in needless button presses when you’re quickly trying to get into the next puzzle.ĭespite having done these 3D puzzles hundreds of times it still took me a few puzzles to get the hang of the controls. Another minor thing that stuck out was that whenever I completed a puzzle, the selection screen would always go back out of the current selection so you can’t quickly move to the next one. It’s more my own OCD when it comes to completing everything in order, but it’s worth keeping in mind if you’re very particular about that too. It’s entirely up to you which order you tackle puzzles in, you can even just pick the larger ones at the end. The only downside I found was it meant that every new area would mean going back to the simpler puzzles. It’s a neat little way of bundling similarly-themed puzzles together.

Once you uncover what it is, it appears as it should as part of the diorama. Each block is a puzzle waiting for you to solve. Puzzles are bundled up in Dioramas, and each diorama is a room initially filled with blocks. Voxelgrams is taking that leap first, do they ace the landing? Which is great if you love Picross 3D as much as you love the regular games! While the Picross 3D games were suited for the DS and 3DS, and it felt like a game that might not be able to make the leap to the Switch. It’s really nonograms in a 3D space, but it very much shares space with Picross 3D. Voxelgrams for all intents and purposes is Picross 3D on the Switch.
